[size=5][b]Living Base Enhanced[/b][/size]
[color=#D4D4D8]Living Base Enhanced is a base-building and population tool to extend Windrose's native build mode. It allows hand placement of NPCs, decor, plants, animals, monsters and much more. It also allows fine tuned adjustment to those placements both by moving them around and rotating. Additional features allow for customization of clothing and colors and a full photo mode. Keyboard hotkeys and a full GUI window make changes easy to do. All creations and changes are stored persistently outside of the world save, ensuring that no data can be corrupted and uninstalling simply involves removing the mod.[/color]

[size=4][b][u]What's new in 3.0.6[/u][/b][/size]
[color=#D4D4D8]Almost everything. [/color]
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[*][color=#D4D4D8]Over 1000+ NPCs and decor items have been added. [/color][/*]
[*][color=#D4D4D8]Placement now moves and drops just like the native build tools. [/color][/*]
[*][color=#D4D4D8]Targeting uses a raytrace allowing for precision instead of best effort. [/color][/*]
[*][color=#D4D4D8]Spawns now highlight to make it clear what will be selected.[/color][/*]
[*][color=#D4D4D8]A full Customization section for NPCs has been created.[/color][/*]
[*][color=#D4D4D8]A full Photo Mode was added.[/color][/*]
[*][color=#d4d4d8]Adding text to containers and signs![/color][/*]
[*][color=#d4d4d8]Full instructions for use are both in the mod and [url=https://www.nexusmods.com/windrose/articles/14]this article[/url].[/color][/*]
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[size=4][b][u]Installation and Uninstallation[/u][/b][/size]
[color=#D4D4D8][b]Prerequisites For Use[/b][/color]
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[*][color=#D4D4D8]UE4SS (Latest Experimental) for Windrose: [url=https://www.nexusmods.com/windrose/mods/43]nexusmods.com/windrose/mods/43[/url][/color][/*]
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[color=#D4D4D8][b]Install Instructions[/b][/color]
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[*][color=#D4D4D8]Automatic: This mod is designed to be able to be installed using Vortex Mod Manager.[/color][/*]
[*][color=#D4D4D8]Manual:[/color]
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[*][color=#D4D4D8]Extract all contents to the root of the Windrose game folder, they will distribute accordingly.[/color][/*]
[*][color=#D4D4D8]If a previous version is installed, overwrite any files prompted.[/color][/*]
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[color=#D4D4D8]Any previous persistence files will be converted to the proper new format on load of the related world.[/color][/spoiler]
[color=#D4D4D8][b]Uninstall Instructions[/b][/color]
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[*][color=#D4D4D8]Automatic: If installed with Vortex, uninstall may be completed using it. Any persistence and temporary files in the [b]ue4ss/mods/LivingBase[/b] folder will not be removed. This is done on purpose to prevent loss of data when attempting a reinstall. These may be removed manually.[/color][/*]
[*][color=#D4D4D8]Manual:[/color]
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[*][color=#D4D4D8][b]..\Windrose\R5\Content\Paks\~mods[/b]: remove all [i]LivingBaseSignFonts-Windows[/i], [i]LivingBaseBarbieRoster-Windows[/i], and [i]SplitFacial-Windows[/i] files.[/color][/*]
[*][color=#D4D4D8][b]..\Windrose\R5\Binaries\Win64\ue4ss\Mods[/b]: Remove both [i]LivingBase [/i]and [i]LivingBaseSpawnMenu [/i]folders.[/color][/*]
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[size=4][b][u]Custom Configuration[/u][/b][/size]
[spoiler][color=#D4D4D8]Settings and keybinds may be changed one of two ways.[/color]
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[*][color=#D4D4D8][b]Windrose Mod Settings[/b]: This mod is designed to be compatible with the [i]Windrose Mod Settings[/i] mod, allowing for changes in game using a GUI. All settings need a restart of Windrose to take effect. [url=https://www.nexusmods.com/windrose/mods/442]nexusmods.com/windrose/mods/442[/url][/color][/*]
[*][color=#D4D4D8][b]Manual[/b]: Edit [b]..\Windrose\R5\Binaries\Win64\ue4ss\Mods\LivingBase\config.txt[/b]. Again, if this is edited while the game is running, a restart is necessary.[/color][/*]
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[size=4][b][u]Changelog - v2.1.7.1 - v3.0.6[/u][/b][/size]
[spoiler][b][size=3][u]ADDED[/u][/size][/b]
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[*][color=#D4D4D8][b]A real drag-and-drop placement system, entirely new.[/b] Spawn or grab-and-relocate any object and it follows your camera live; Confirm locks it in place, Cancel destroys it (or returns it to where it was picked up from), Replace swaps a locked target for a different look in the same spot, Despawn removes it, and Undo reverses the last 20 despawns/moves/replacements. Floor Clipping toggles whether a new placement snaps to the floor or can be positioned freely through it. The GUI is now the only way to drive any of this, via a numpad-only control scheme that works identically in-game or with the GUI focused.[/color][/*]
[*][color=#D4D4D8][b]Thousands of new spawnable entries[/b] — the spawn tree grew from 472 to 2,195 total entries. A single 848-item content batch alone added large new rosters of people, monstrous mobs, and crabs, with many existing and new NPC rosters split into a wandering "(Mobile)" and a frozen "(Idle)" version of each look. Also added: a Senkamati "Original Upright" presentation alongside the original "Wild" look, Shackles and Dead Prisoner 1-3, a full water-features set (flat water planes, fountain flow/spout meshes, solid empty fountains, spray/splash particle effects), ten tables/display trays, three shelves, and Blacksmith feet/hands/legs clothing items, on top of a broad general decor/furniture expansion.[/color][/*]
[*][color=#D4D4D8][b]Four new GUI tabs:[/b][/color]
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[*][color=#D4D4D8][b]Target List[/b] — scan tracked actors within a chosen radius, filtered by category (People/Monsterous/Animals/Decor/Lights/Build Signs/Labels/Placed Signs), listed nearest-first with a "+" to target-lock any one by index and a "Del" to jump straight to the Signs tab for editing. "Mark Target" highlights whatever's locked with a glowing marker or a tracking flame-ring.[/color][/*]
[*][color=#D4D4D8][b]Customize[/b] — spawn a from-scratch custom character: choose sex, Body Type/Origin, and an optional underwear-only look (auto-fits a complete default outfit otherwise), then dress/pose any target-locked actor through Body (skin tone, eye color, physique, height, AI toggle, one-way Make Ghost), Hair (its own Remove option alongside Clothes), Clothes, Belts and Straps (plus Accessories detect/randomize), and Poses and Actions. Decor View/Full Body/Face View camera presets with held-repeat orbit/zoom. Most spawned looks regenerate fresh on every reload like native NPCs; "Save Customizations" pins a specific actor's look so it survives instead.[/color][/*]
[*][color=#D4D4D8][b]Photo Mode[/b] — Tripod/Selfie/First Person camera presets, a directional move pad, FOV, target highlight, a 3-slot portable lighting rig, a frame-by-frame pose scrubber, Hand item dropdowns, and Weather and Time Set (pick any weather type; freeze the clock at a chosen hour, with an Unfreeze checkbox to resume). Not persisted by design.[/color][/*]
[*][color=#D4D4D8][b]Signs/Labels[/b] — aim at a sign-capable object and press Delete (or click Select Object) to select it, type up to four lines, then Apply/Clear/Reset; text fills the board automatically and is saved/restored per world. Three fonts, a ten-preset color picker, and an "Add Glow" option. A new "Additional Items" roster (Sign Post, Wall Flags, Boards, Obelisk) to place purpose-built signs anywhere.[/color][/*]
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[*][color=#D4D4D8][b]Resource nodes[/b] (shipwrecks, boulders) are now protected from being mined/salvaged.[/color][/*]
[*][color=#D4D4D8][b]Structure shield (PROTECT_STRUCTURES) restored[/b] — building blocks are invulnerable to damage by default (config.txt toggle), independent of the long-removed Blackbeard raid it was originally tied to.[/color][/*]
[*][color=#D4D4D8][b]config.txt reached full parity with Windrose Mod Settings[/b] — every rebindable keybind can be set directly via [size=2][font=Monaco, Menlo, Consolas, monospace][i]KEY_<name> = <UE4SS key name>[/i][/font][/size] lines.[/color][/*]
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[b][u]CHANGED[/u][/b]
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[*][color=#D4D4D8]Non-statue characters (Senkamati, named NPCs) now nudge relative to their own facing during live-edit movement, matching statue behavior (previously moved along a fixed world axis).[/color][/*]
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[b][u]FIXED[/u][/b]
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[*][color=#D4D4D8]The mask-off DeCorrupt pass for Wild Caster/Hunter/Thrall Senkamati no longer leaves plain default underwear showing — they get a curated legs piece + palette color instead.[/color][/*]
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[b][u]REMOVED[/u][/b]
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[*][color=#D4D4D8]The entire old keyboard-only control scheme: Num1–Num8, the apostrophe/semicolon decor keys, ]/[ cycle keys, PageUp/PageDown+arrow live-edit, the old F5–F8 placement-preview keys, Insert, \.[/color][/*]
[*][color=#D4D4D8]Two config.txt settings tied to the old keyboard-only scheme (KEYS_ENABLED_ONSTART, LIVE_EDIT), which no longer do anything now that scheme is gone.[/color][/*]
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[size=4][b][u]Known Issues[/u][/b][/size]
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[*][color=#D4D4D8][b]NVIDIA DLSS Multi Frame Generation (3x/4x) can crash the game when opening the LivingBaseSpawnMenu window[/b], confirmed on an RTX 50-series card. The companion window runs its own separate rendering device specifically to avoid interfering with the game's own graphics, but Multi Frame Generation's frame-interpolation pipeline appears unable to tolerate a second window presenting alongside it regardless. If you experience a crash the moment the menu opens (Numpad -), try lowering DLSS Frame Generation to 2x or turning it off entirely in Windrose's graphics settings. Standard (non-multi) Frame Generation has not shown this issue.[/color][/*]
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[size=4][b][u]Credits and Attribution[/u][/b][/size]
[color=#D4D4D8][i]Living Base Enhanced[/i] is an unofficial, unaffiliated fan project for [i]Windrose[/i]. [i]Windrose [/i]itself, its game assets, class names, and all related IP belong to Kraken Express.[/color]
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[*][color=#D4D4D8][b]Living Base (original mod)[/b] - This project started as a fork of Living Base by me123420 - thank you to them for the original concept and toolkit, and for open-sourcing it into the public domain in the first place.
[url=https://www.nexusmods.com/windrose/mods/519]nexusmods.com/windrose/mods/519[/url][/color][/*]
[*][color=#D4D4D8][b]UE4SS / RE-UE4SS[/b] - This mod would not exist without UE4SS, the Lua scripting and C++ modding framework for Unreal Engine games that both Living Base Enhanced and its companion menu are built on.
[url=https://www.nexusmods.com/windrose/mods/43]nexusmods.com/windrose/mods/43[/url]
[url=https://github.com/UE4SS-RE/RE-UE4SS]github.com/UE4SS-RE/RE-UE4SS[/url][/color][/*]
[*][color=#D4D4D8][b]Windrose Mod Settings[/b], by IceBoxStudio - [i]Living Base Enhanced[/i] optionally integrates with it for in-game keybind/toggle configuration. Not required.
[url=https://www.nexusmods.com/windrose/mods/442]nexusmods.com/windrose/mods/442[/url][/color][/*]
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[b]Sign Fonts[/b][/color]
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[*][color=#D4D4D8]Greengoth, by Dimitri Antonov / Blue Curve Designstudio (Creative Commons Attribution 4.0 International).[/color][/*]
[*][color=#D4D4D8]Oleo Script, Copyright © 2012 Soytutype (SIL Open Font License 1.1).[/color][/*]
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[color=#D4D4D8]
[b]Development Tooling[/b][/color]
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[*][color=#D4D4D8]Built iteratively with Claude Code (Anthropic), an AI coding assistant, under RedFalcon's direction - design decisions, testing, and final judgment calls throughout are RedFalcon's own.[/color][/*]
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[size=4][b][u]License[/u][/b][/size]
[color=#D4D4D8]Copyright © 2026 RedFalcon/Dan Gomiller. All rights reserved, except for the specific permissions below. Nothing beyond what's explicitly listed here is implied or granted.

[b]Permitted, without needing to ask first[/b][/color]
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[*][color=#D4D4D8]Modify this mod for your own personal use.[/color][/*]
[*][color=#D4D4D8]Reuse this mod's code or assets in your own separate mod, as long as you credit the original author(s).[/color][/*]
[*][color=#D4D4D8]Convert or port this mod to other games, as long as you credit the original author(s).[/color][/*]
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[color=#D4D4D8]
[b]Not permitted[/b][/color]
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[*][color=#D4D4D8]Reuploading or rehosting this mod, modified or unmodified, anywhere other than the copyright holder's own page. If you build something on top of this mod, link back to the original instead of rehosting it.[/color][/*]
[*][color=#D4D4D8]Selling this mod, or using it in anything sold or monetized, in whole or in part. (Nexus Mods' own Donation Points system is fine - that's Nexus's own charity-linked mechanism, not third-party monetization.)[/color][/*]
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[color=#D4D4D8]All other rights are reserved by the copyright holder.

This license covers this mod's own code and content only. The original Living Base toolkit this project builds on remains public domain under its own author's terms (see Credits and Attribution above). Windrose and its game assets, class names, and intellectual property belong to Kraken Express - this is an unofficial, unaffiliated mod and is not covered by this license.[/color]
